It feels so surreal... I finally hit one million
When I first created my DA account 7 years ago I created images using 3Delight
in Daz Studio for rendering and Microsoft Paint
for post-work editing. I felt totally lost when making my first renders and barely had any idea of how DAZ studio functioned. At the time there weren't many user-friendly tutorials on how to render decent images so I just had to keep on experimenting. The image below is the first render I ever uploaded to this website:
At the time I felt terrible about the quality of my images. Whenever I browsed this website I would see so many artists who were able to make stunning renders almost effortlessly. I was discouraged by my lack of knowledge in rendering and desperately wanted to reach their level of skill. I continued to experiment with DAZ studio, but no matter how many tutorials I read nothing seemed to turn out the way it was supposed to in my renders. I really wanted to use what was called uberlights
in my scenes for realistic lighting, but all that did was put my computer on full throttle and made render times last for hours. I tried all sorts of techniques for lighting but in the end none of them really worked for me.
I needed a way to create decent renders with reasonable render times. However, there were no real tutorials for what I wanted. That's when I developed my own style with 3Delight, which gave consistent lighting at fast render speeds. The lighting style that I used gave my renders are cartoony look, which I was fine with. But I was always thinking about how awesome my renders would be if I could just get some decent lighting.
For post-work editing I learned how to use an image editing program known as GIMP
, which was infinitely better that Microsoft Paint. Once I learned how to use GIMP I was able to create my first comics with word bubbles and text. This carried me through a few years of rendering. However, after a while I realized that all of the good image manipulation techniques were only possible using Photoshop
so I eventually purchased my own copy. It was expensive, but totally worth it. With Photoshop post-work I was able to create my own unique look for my renders and I was finally very happy with my renders.
When I was looking for inspiration on this website a while back I saw extremely realistic looking renders. I could not believe how high quality all of the images were and desperately wanted to know how to make images like those artists. It turned out those artists were using a new rendering engine called iRay
, which required very powerful hardware to utilize correctly. At the time I was still using 3Delight and still liked it, but almost all of the new figures and items I wanted for DAZ studio were only compatible with iRay. I tried to make those items work in 3Delight, but the renders turned out horribly. So not only could I not use the newest figures, but I was also using what was becoming an outdated rendering engine. I felt like I was missing out on so much by not being able to use iRay.
I tried to learn how to use iRay, but at that time my computer did not meet the intense hardware requirements for it to run smoothly. It would take hours just to render one figure with no background at all. I felt totally defeated when I realized it wasn't going to work with my current setup. I wanted to switch back to 3Delight, but once I got a taste of iRay I couldn't go back. That's when I decided to dish out all of the money I could muster to build a new computer with the most powerful hardware I could afford. Once I finally built my new computer I was finally able to get things done in iRay and it was an amazing feeling. Now I can finally make the renders that I want and am constantly learning new techniques.
I wanted to thank you all for taking the time to view my renders, both old and new. One million pageviews is a great honor for me and is a significant milestone in my journey to becoming a better artist. I hope you all will continue to enjoy the gallery and future works!